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half life cheats 2 for PC

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half life cheats 2 for PC

Post by brigette on Sat Sep 12, 2009 4:47 pm

Use the [~] key during gameplay to bring up the console and enter the following codes there:

God :God Mode (Server side only)
buddha :Health never goes below 1
Hurtme # :Damages player by whatever variable you input as #
impulse 101 :All Weapons
impulse 82 :Spawn a Jeep
notarget :Invisible to NPC's
noclip :Ability to walk through walls (Server Side Only)
maps :Displays Map listing
Map # :Load Map (Input title in place of #)
Developer # :Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
+mlook :Enables mouse look
give # :Give weapon (Input weapon name in place of #)
hud_quickhelp/text? 1 :Shows Crosshairs
viewmodel_fov # : Adjusts size of the weapon you're carrying (54 = default)
exec # :Execute a script file (Input filename in place of #)
cl_drawhud 1 :Toggle HUD display On
cl_enablehud 1 :Toggle HUD display On
cl_showfps 1 :Shows FPS Rate
npc_create :Creates an NPC
npc_create_aimed :Creates an NPC (Aiming away from player)
picker :Toggles Picker mode on
setpos :Move player to specified origin
setang :Snap players eyes to a specified pitch yaw
sv_gravity # :Set Gravity (Add number in place of #)
sv_stopspeed # :Set Minimum Stopping Speed on ground (Add number in place of #)
sv_friction # ;Set World Friction (Add number in place of #)
sv_bounce # ;Sets bounce multiplier for physically simulated object collisions
sv_maxvelocity # ;Sets Maximum Velocity of any moving object (Add number in place of #)
sv_waterdist # ;Set Vertical View when eyes are near water plane.
air_density # ;Change the density of air. (Add number in place of #)
dsp_explosion_effect_duration # ;Set length of confusion/ear-ringing effect(Add number in place of #)
prop_debug ;Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
sv_soundemitter_filecheck ;Toggle reporting missing .wav files for sounds
mat_numtextureunits # ;Limit the number of texture units. (Add number in place of #) (0=Default)
sv_cheats 1 ;Activates Cheats
impulse 76 ;Grunt-O-Matic
give weapon_shotgun ;Recieve a Shotgun
thirdperson ;Third Person View
firstperson ;First Person View
mat_depthbias_normal 1 ;See through walls
ai_disable ;toggles enemy AI on/off
sv_infinite_aux_power 1 ;gives infinite power for sprinting, etc.
impulse 203 ;removes the item or NPC pointed at
mat_fullbright 1 ;removes all shadows (a 0 restores them)
skill # ;change skill level (# = 1, 2, or 3)
status ;shows some game info, incl. current map
help $ ;replace $ with a command to get a brief description of it
sk_max_357 # ;# is new max ammo for .357 Magnum
sk_max_ar2 # ;# is new max ammo for Pulse Rifle
sk_max_ar2_altfire # ;# is new max ammo for Pulse Rifle energy orbs
sk_max_buckshot # ;# is new max ammo for shotgun
sk_max_crossbow # ;# is new max ammo for crossbow
sk_max_grenade # ;# is new max ammo for hand grenades
sk_max_pistol # ;# is new max ammo for pistol
sk_max_rpg_round # ;# is new max ammo for RPG
sk_max_smg1 # # is new max ammo for submachine gun
sk_max_smg1_grenade # ;# is new max ammo for SMG grenades
sv_unlockedchapters # ;unlocks chapters 1 thru # (15 is end credits)
sk_plr_dmg_pistol # ;# is new damage value for pistol
sk_plr_dmg_357 # ;# is new damage value for .357 Magnum
sk_plr_dmg_ar2 # ;# is new damage value for Pulse Rifle
sk_plr_dmg_buckshot # ;# is new damage value for shotgun
sk_plr_dmg_crossbow # ;# is new damage value for crossbow
sk_plr_dmg_crowbar # ;# is new damage value for crowbar
sk_plr_dmg_grenade # ;# is new damage value for grenades
sk_plr_dmg_rpg_round # ;# is new damage value for RPG rockets
sk_plr_dmg_smg1 # ;# is new damage value for submachine gun
sk_plr_dmg_smg1_grenade # ;# is new damage value for SMG grenades
getpos ;can be used to get current coords for use with setpos
cl_showpos 1 :brings up position display in top right of screen (0 removes it)
sv_infinite_aux_power 1 :gives infinite power for sprinting, etc.
mat_fullbright 1 :removes all shadows (a 0 restores them)
impulse 203 :removes the item or NPC pointed at
sk_max_smg1 # :# is new max ammo for submachine gun
net_graph 1 ;a more thorough fps display
impulse 83 :Spawn an Air Boat
cl_ragdoll_collide 1 :Enables ragdolls that don't clip through each other, but stack realistically on one another.
physcannon_maxforce # :Changes how hard you propel objects
physcannon_maxmass # :Changes how large pulled objects can be
physcannon_pullforce # :Changes how quickly objects are pulled
physcannon_tracelength # :Changes the length that objects can be pulled from
physcannon_cone # :Changes the radius of the cone used to pick up objects
weapon_357 .:357 Magnum
weapon_ar2 :Overwatch Standard Issue Pulse Rifle
weapon_bugbait :Pherapods
weapon_crossbow :Crossbow
weapon_crowbar :Crowbar
weapon_frag :Fragmentation Grenade
weapon_physcannon :Zero Point Energy Field Manipulator Gun
weapon_pistol :9mm Pistol
weapon_rpg :Rocket-Propelled Grenade Launcher
weapon_shotgun :12-Gauge Shotgun
weapon_smg1 :Submachine Gun
sk_plr_num_shotgun_pellets # :Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.
sk_max_buckshot # :Raises your max number of shells to that number.
sk_plr_dmg_buckshot # :Raises damage done by each pellet.
give item_battery :Increases suit charge by 15 points.
give weapon_annabelle :gives you Father Gregori's modified shotgun
give item_ammo_357 :Spawns ammo for the .357 magnum
give item_ammo_crossbow :Spawns ammo for the crossbow

hope it use full and it work..
have fun with half life game guys..!


Posts : 67
Join date : 2009-09-10
Age : 24
Location : indonesia

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